Engineer: The Strange Choices of Sonnet 4.6
This post is about how much I dislike the choices Claude Sonnet 4.6 made when writing the code for this game.
This post is about how much I dislike the choices Claude Sonnet 4.6 made when writing the code for this game.
Following from Eruption 2, Sci-Blam! pushes canvas-based rendering from GPT 5.5 a bit further.
Pilot your way out of an erupting volcano while dodging fireballs and rocky pillars. (Built with Codex and GPT 5.5)
I tasked GPT 5.5 in Codex with building Mini-Loot. The first iteration was up and running in just under five minutes.
I decided to give Google's Antigravity a try for this one, with Gemini 3.1 Pro as the model. It did not go well.
Explore the ocean, catch strange fish, upgrade your boat. (Built with Cursor in auto mode.)
Manage a small party of travelers as they set out from the capital of an empire towards the untamed wilds where they hope to found a new village. (Built with Codex and GPT 5.5)